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Ten ball is a call shot game played with ten object balls numbered one through ten and the cue ball. The balls are played in ascending numerical order and the lowest numbered ball must be contacted by the cue ball in order to establish a legal hit. If the ten ball is pocketed on a legal break shot, it will be spotted and the player continues with his inning. Only one ball may be called on each shot, except on the break shot where no ball may be called.
Determining the Break: The player who wins the lag chooses who will break the first rack. The standard format is to alternate the break.
Ten Ball Rack: The object balls are racked as tightly as possible in a triangular shape, with the one ball at the apex of
the triangle and on the foot spot and the ten ball in the middle of the triangle. The other balls will be
placed in the triangle without purposeful or intentional pattern.
Legal Break Shot: The following rules apply to the break shot: (a) the cue ball begins in hand behind the head string; and
(b) if no ball is pocketed, at least four object balls must be driven to one or more rails, or the shot is a foul.
Second Shot of the Rack – Push Out: If no foul is committed on the break shot, the shooter may choose to play a “push out” as his shot but he must make his intention known to the opponent. If no foul is committed on a push out, the other player chooses who will shoot next. The ten ball pocketed during a Push Out is spotted, without penalty.
Call Shots & Pocketing Balls: Whenever the shooter is attempting to pocket a ball (except the break) he is required to call shots, the intended ball and pocket must be indicated for each shot if they are not obvious. Details of the shot, such as cushions struck or other balls contacted or pocketed are irrelevant. For a called shot to count, the opponent must be satisfied that the intended shot was made, so if there is any chance of confusion, e.g. with bank, combination and similar shots, the shooter should indicate the ball and pocket. If the opponent is unsure of the shot to be played, he may ask for a call.
Safety: The shooter, after the break at anytime may call “safety” which permits him/her to make contact with the legal object ball without pocketing a ball and end his inning. However, if the shooter pockets the legal object ball the incoming player has the option to play the shot as left, or hand it back to his opponent.
Wrongfully Pocketed Balls: If a player misses his intended ball and pocket, and either makes the nominated ball in the wrong pocket or pockets another ball, his inning has finished and the incoming player has the option to take the shot as is, or hand it back to his opponent.
Continuing Play: If the shooter legally pockets a called/nominated ball on a shot (except a push out), any additional balls pocketed remain pocketed (except the ten ball), and he continues at the table for the next shot. If he legally pockets the called ten ball on any shot (except a push out), he wins the rack. If the shooter fails to pocket the called ball or fouls, play passes to the other player, and if no foul was committed, the incoming player must play the cue ball from the position left by the other player.
Spotting Balls: If the ten ball is pocketed on a foul a push out or during the break shot, or without calling it, or accidentally in the wrong pocket, or driven off the table, it is spotted. No other object ball is ever spotted.
Standard Fouls: If the shooter commits a standard foul, play passes to his opponent. The cue ball is in hand, and the incoming player may place it anywhere on the playing surface. The following are standard fouls at ten ball: (a) cue ball scratch or off the table (b) wrong ball first (c) no rail after contact (d) no foot on the floor (e) ball driven off the table (f) double hit (g) push through (h) shooting while balls are still moving (i) bad cue ball placement (j) cue stick on table (k) playing out of turn (l) slow play.
Serious Fouls: For three consecutive fouls, the penalty is loss of the current rack. For unsportsmanlike conduct, the tournament director will choose a penalty appropriate given the nature of the offense.
Stalemate: If the tournament director observes that no progress is being made towards a conclusion, he will announce his decision, and each player will have three more turns at the table. Then, if the tournament director determines that there is still no progress, he will declare a stalemate. If both players agree, they may accept the stalemate without taking their three additional turns. If a stalemate occurs the original breaker of the rack will break again.
Any circumstance not addressed in these rules will be decided by the tournament director.
Nine ball is played with nine object balls numbered one through nine and the cue ball. The balls are played in ascending numerical order. The player legally pocketing the nine ball wins the rack.
Determining the Break: The player who wins the lag chooses who will break the first rack. The standard format is to alternate the break.
Nine Ball Rack: The object balls are racked as tightly as possible in a diamond shape, with the one ball at the apex of the diamond and on the foot spot and the nine ball in the middle of the diamond. The other balls will be placed in the diamond without purposeful or intentional pattern.
Legal Break Shot: The following rules apply to the break shot: (a) the cue ball begins in hand behind the head string; and
(b) if no ball is pocketed, at least four object balls must be driven to one or more rails, or the shot is a foul.
Second Shot of the Rack – Push Out: If no foul is committed on the break shot, the shooter may choose to play a “push out” as his shot. He must make his intention known to the opponent. If no foul is committed on a push out, the other player chooses who will shoot next.
Continuing Play: If the shooter legally pockets any ball on a shot (except a push out), he continues at the table for the next shot. If he legally pockets the nine ball on any shot (except a push out), he wins the rack. If the shooter fails to pocket a ball or fouls, play passes to the other player, and if no foul was committed, the incoming player must play the cue ball from the position left by the other player.
Spotting Balls: If the nine ball is pocketed on a foul or push out, or driven off the table, it is spotted. No other object ball is ever spotted.
Standard Fouls: If the shooter commits a standard foul, play passes to his opponent. The cue ball is in hand, and the incoming player may place it anywhere on the playing surface. The following are standard fouls at nine ball: (a) cue ball scratch or off the table (b) wrong ball first (c) no rail after contact (d) no foot on the floor (e) ball driven off the table (f) double hit (g) push through (h) shooting while balls are still moving (i) bad cue ball placement (j) cue stick on table (k) playing out of turn (l) slow play.
Serious Fouls: For three consecutive fouls, the penalty is loss of the current rack. For unsportsmanlike conduct, the referee will choose a penalty appropriate given the nature of the offense.
Stalemate: If the tournament director observes that no progress is being made towards a conclusion, he will announce his decision, and each player will have three more turns at the table. Then, if the tournament director determines that there is still no progress, he will declare a stalemate. If both players agree, they may accept the stalemate without taking their three additional turns. If a stalemate occurs the original breaker of the rack will break again.
Any circumstance not addressed in these rules will be decided by the tournament director.
Eight ball is played with fifteen numbered object balls and the cue ball. The shooter’s group of seven balls (numbered 1-7 or 9-15) must all be off the table before he attempts to pocket the eight ball to win. Shots are called.
1.0 Determining First Break
The player winning the lag or coin toss has the option to determine who has to execute the first break shot. The standard format is alternate break – rack your own.
2.0 Eight Ball Rack
The fifteen object balls are racked as tightly as possible in a triangle, with the apex ball on the foot spot and the eight ball as the first ball that is directly below the apex ball. One from each group of seven will be on the two lower corners of the triangle. The other balls are placed in the triangle without purposeful or intentional pattern. See the picture at the bottom of this page for an example.
3.0 Break Shot
The following rules apply to the break shot:
a. The cue ball begins in hand behind the head string.
b. No ball is called, and the cue ball is not required to hit any particular object ball first.
c. If the breaker pockets a ball and does not foul, he continues at the table, and the table remains open.
d. If no object ball is pocketed, at least four object balls must be driven to one or more rails, or the shot results in an illegal break, and the incoming player has the option of:
i. Accepting the table in position, or
ii. Re-racking and breaking, or
iii. Re-racking and allowing the offending player to break again.
Pocketing the eight ball on a legal break shot is not a foul. If the eight ball is pocketed, the breaker has the option of:
e. Spotting the eight ball and accepting the balls in position, or
f. Re-breaking
If the breaker pockets the eight ball and scratches, the opponent has the option of:
g. Spotting the eight ball and shooting with cue ball in hand behind the head string; or
h. Re-breaking
If any object ball is driven off the table on a break shot, it is a foul; such balls remain out of play (except the eight ball which is spotted); and the incoming player has the option of:
i. Accepting the table in position, or
j. Taking cue ball in hand behind the head string
If the breaker fouls in any manner not listed above, the following player has the option of:
k. Accepting the balls in position, or
l. Taking cue ball in hand behind the head string.
4.0 Open Table / Choosing Groups
Before groups are determined, the table is said to be “open,” and before each shot, the shooter must call his intended ball. If the shooter legally pockets his called ball, the corresponding group becomes his, and his opponent is assigned the other group. If he fails to legally pocket his called ball, the table remains “open” and play passes to the other player. When the table is “open”, any object ball may be struck first except the eight ball.
5.0 Continuing Play
The shooter remains at the table as long as he continues to legally pocket called balls, or he wins the rack by legally pocketing the eight ball.
6.0 Shots Required to Be Called
On each shot except the break, shots must be called (ball and pocket only). The eight ball may be called only after the shot on which the shooter’s group has been cleared from the table. The shooter may call “safety” in which case play passes to the opponent at the end of the shot and any object ball pocketed on the safety remains pocketed.
7.0 Spotting Balls
If the eight ball is pocketed or driven off the table on the break, it will be spotted or the balls will be re-racked. (See 3.0 Break Shot) No other object ball is ever spotted.
8.0 Losing the Rack
The shooter loses the rack if he:
a. Fouls three (3) consecutive times in the same rack;
b. Fouls when pocketing the eight ball;
c. Pockets the eight ball before his group is cleared;
d. Pockets the eight ball in an uncalled pocket; or
e. Drives the eight ball off the table.
NOTE: These do not apply to the break shot.
9.0 Standard Fouls
If the shooter commits a foul, play passes to his opponent. The cue ball is in hand, and the incoming player may place it anywhere on the playing surface. The following are standard fouls at eight ball: (a) Cue Ball Scratch or off the Table, (b) Wrong Ball First (the first ball contacted by the cue ball on each shot must belong to the shooter’s group, except when the table is open), (c) No Rail after Contact, (d) No Foot on Floor, (e) Ball Driven off the Table, (f) Double Hit / Frozen Balls, (g) Push Through Shot, (h) Shooting While Balls are Still Moving, (i) Bad Cue Ball Placement, (j) Bad Play from Behind the Head String, (k) Cue Stick on the Table, (l) Playing out of Turn, and (m) Slow Play.
10.0 Serious Fouls
The fouls listed under 8.0 Losing the Rack are penalized by the loss of the current rack. For Unsportsmanlike Conduct, the referee will choose a penalty appropriate given the nature of the offense.
11.0 Stalemate
If the referee observes that no progress is being made towards a conclusion, he will announce his decision, and each player will have three more turns at the table. Then, if the referee determines that there is still no progress, he will declare a stalemate. If both players agree, they may accept the stalemate without taking their three additional turns. The procedure for a stalemate is specified under the rules for each game. If a stalemate occurs, the original breaker of the rack will break again.
Any circumstance not addressed in these rules will be decided by the tournament director.
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